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Unstoppable. |
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We are the Outlaws.
I am Fostrow, Outlaws Guildmaster. In the world of Gates of Andaron, we Champion the side of Derion. We have gathered over time in bonds of strength and honor, and vigilantly strive against the hordes of the Valorians. |
| One of the oldest guilds in Derion, we are mostly of the highest level achievable in the game. However, being of like mind, we are focused on helping raise those around us, selflessly training, teaching, and forging a path for our lower leveled friends and allies to advance. | |
| We have many allies in our fight for dominance against the Vals. |
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Nemysis.
Another powerhouse Derion guild, we work together to overwhelm the Vals in the weekly Castle Wars. |
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Annunaki. Good people, great fighters. With their assistance and assisting them, we nightly brace the vals and take down forts. |
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UnholyUnion.Once a small guild, now a growing powerhouse, UU has been taking forts and is now taking castles. |
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Disturbed.
One of the first guilds we had the honor of helping get their guild emblems, we look forward to their assistance and assisting them when the time arises. | |
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3KINGS.Another powerhouse in the making, 3KINGS has jumped out of its growing stage and is actively seeking battle on a nightly basis, joining with us to help take down our weekly Castle. |
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ImmortalSouls.An up and coming Derion guild, they have taken many forts and several castles, and will undoubtedly continue to grow stronger week by week. |
We Conquer Castles. |
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On a weekly basis, we dominate one or more of the four areas.
Four territories, with three forts in each. On a nightly basis, battles between the Derions and the Valorians are fought to decide which faction owns each fort. To capture an enemy guild's fort, you must slay the Patron Saint and then Patron Dragon in that fort, and the enemy guild and their allies try to defend. The guild to slay the Patrons owns the fort, gains points in that territory, and gains in ap points and guild reknown.
At the end of the week, the guild with the most points in each territory wins the right to fight for the territorial Castle defended its current guild. Four territories with two opposing guild teams, 49 players maximum allowed per guild team.
We also have a Excellent AC MAP that can be downloaded and printed out on a single page, to help members from getting lost at AC.
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